/*Surface de Enneper équation : ((y^2-x^2)/(2*z)+2*z^2/9+2/3)^3- 6*((y^2-x^2)/(4*z)-(1/4)*(x^2+y^2+(8/9)*z^2)+2/9)^2=0*/ #include "colors.inc" camera { location <0.5,3,-12>*1.1 look_at<0,0.,0> } light_source { <50,80,-100> color White } light_source { <-10,0,15> color rgb<0.3,0.1,0>*0.9 } background {rgb<0.8,0.8,0.8>} sky_sphere { pigment { gradient y color_map { [ 0.5 color rgb<0.4,0.8,1> ] [ 0.59 color rgb<0.2,0.4,0.8> ] } scale 2 translate -1 } } fog { fog_type 3 distance 150 color SkyBlue } poly{9,<0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-.125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,.375,0,0,0,0,0,0,0,-.20833,-.75,.125,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-.37500,0,0,0,0,0,0,0,-1.0833, 0,-.25000,0,0,0,0,0,0,0,0,0,-.074074,-.66667,-1.1111,.66667,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,.12500,0,0,0,0,0,0,0,-.20833,.75000,.12500,0,0,0,0,0,0,0,0, 0,.074074,-.66667,1.1111,.66667,0,0,0,0,0,0,0,0,0,0,0,0,.0109741,0,-.19753, 0,.88889,0,0,0,0,0.> clipped_by { sphere { <0,0,0>, 6 } } bounded_by { clipped_by } pigment { rgb <0.8,.55,.1>*1.1 } // couleur gris rgb <1,1,1>*0.85 // couleur bronze rgb <0.8,.55,.1>*1.1 finish { specular .5 roughness 0.12 ambient 0.3 } rotate <-10,65,0> //<20,60,0> } plane{ y,-20 texture{ pigment{rgb<0,0.4,0.>} normal{ bumps 2.5 noise_generator 3} scale <4,0.5,1> finish {ambient 0.8 diffuse 0.7 roughness 0.008 } } }